State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2025

Top Educational Games Performance in Hungary Q3 2025

Explore the performance trends of the top 5 educational games in Hungary during Q3 2025, based on Sensor Tower data.

Top Educational Games Performance in Hungary Q3 2025

In the third quarter of 2025, the educational games sector in Hungary showcased diverse performance trends across the top five applications on a unified platform. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.

Lingokids - Play and Learn from Monkimun Inc saw a steady revenue stream, starting the quarter at approximately $1.2K and closing at around $772. Downloads were relatively stable, beginning at 414 and ending at 417. The app's active user base showed a slight decline from 1.3K to 1.2K.

Matific: Math Game experienced significant growth in downloads, peaking at 1.1K in mid-September. Revenue also increased, finishing the quarter at about $1.2K. Active users grew from 1.5K to 2.5K, reflecting a strong engagement.

Intellecto Kids Learning Games maintained a consistent revenue, averaging around $350 weekly. Downloads fluctuated, hitting a high of 127 in mid-August, while active users varied slightly, maintaining around 100.

LogicLike: Kids Learning Games showed moderate performance in revenue, peaking at $227 at the end of September. Downloads remained stable, and the app retained a consistent active user base of around 400.

Learn English – Studycat demonstrated variable revenue, with notable peaks in mid-July and late September. Downloads were modest, and active users hovered around 60, indicating steady engagement.

These trends underscore the dynamic nature of educational apps in the Hungarian market, with more detailed insights available on Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025